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NPC Generator

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Advanced [show]


Arara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is silver, silky, and of moderate length. Her eyes are likewise hazel.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a brothel owner, Arara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Attractive, Mentor. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Arara Arnuanna, Female Elf Barbarian 2
Medium (4'10") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 8 (-1)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Ignan, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. 1 Breastplate.


Social Check DCs


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man is generally shirtless and showing off his tattooed chest. He keeps his blonde hair in a flapper bob. His eyes, though not visible through his cowl, are violet.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and he has a crush on the local scribe

Flaws: Fearful, Insane. Bonds: Enemies, Nature, Has a crush. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Chay Jamjar, Male Halfling Aristocrat 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Coral (70 gp). 1 Banded mail.


Social Check DCs


Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. He is bristling with hidden weapons, mostly glaives and crossbows. His bronze crest is braided into rings. His red eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. After months of barely getting by, Shedinn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Bonds: Criminal record, Job, Adventurer, Mentor, Rich. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Shedinn Grrrmmballhyst, Male Dragonborn Druid 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)18 (+4) 13 (+1)16 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Gnoll, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 31000 sp.


Social Check DCs


Jabbie Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: Jabbie was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insomniac, Disease. Bonds: Adventurer, Family. Occupation: Barber

Voice: French accent

Attributes [hide]

Jabbie Quillsharpener, Male Gnome Cleric 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Orc, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs


Lone Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'1" and tends to wear a pastel poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His beige fur is heavily combed to the left. His blue eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He is content; and wants to open a new tavern

Flaws: Mundane. Bonds: Job, Criminal record, Rich. Occupation: Carter

Voice: Stutters

Attributes [hide]

Lone Wing, Male Tabaxi Fighter 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs

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