Mordai Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is renowned for his bright green suits and hats. He keeps his red hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was always a brilliant, if unscrupulous mind. Mordai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Passionate, Logical. Flaws: Insane, Secretive. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp.
Efferil Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a feathered hat. His half smiles and green eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Flattery will make him almost putty in your hands.
History: Gifted from a young age, Efferil studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Soapmaker job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Rich, Attractive, Job. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp.
Windy Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and she perpetually has her quarterstaff ready. Her white fur is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is a Barkeep first and foremost. She believes firmly that knowledge should be universal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Windy lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has achieved small success as a Barkeep.
Motivation: To reunite with her absent mother; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Aquan, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Ulblyn Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a pastel scarf. He carries with him a set of morningstars, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born in the north, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulblyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Immigrant, Mentor. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Direcris Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black costume with the symbols of his god on his torso. He keeps his white crest in a pixie cut. His face is covered beneath a completely black helmet.
Personality: A skeptical and narcissistic man, Direcris's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and seeks redemption
Ideals: Impeccable. Bonds: Adventurer, Criminal record. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
Possessions: 60 gp. 1 Masterwork Common Melee.
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