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NPC Generator

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Advanced [show]


Phelaia Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and green handkerchief worn on her right side. Her brown hair has been sun bleached extensively. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is irascible and easily irritated. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: Phelaia was born in the east. At a young age she loved to build and create. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She then took over the family business and is one of the better Architect for hire.

Motivation: Her spouse's relatives view her with great suspicion; and she's repulsed by the pc

Ideals: Persistence. Flaws: Addict, Antagonistic, Fearful. Bonds: Job, Family. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Phelaia Terror, Female Tiefling Aristocrat 3
Medium (5'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears bulky blue painted plate armor. He keeps his chestnut hair in a pixie cut. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Warryn is combative with any and all who dare try his patience in the slightest.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Justice, Entrepeneur. Flaws: Sensitive. Bonds: Military, Has a crush. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Warryn Sympony, Male Gnome Aristocrat 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


John Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a yellow suit, and is pretty ugly. With a patchy red beard and wild red hair. His green eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: John was born in the north. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

John Samuel, Male Half-Elf Warrior 1
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 600 sp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs


Ootah Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many grey ritualistic tattoos. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is golden. Her green eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a font of random trivia from the lore and stories she has discovered

History: She was born a particularly ugly child, much to the horror of her parents. Ootah was born on a far western forest where she grew up under the tutelage of her mother, an expert Weaver. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Ootah Mitchell, Female Half-Orc Paladin 1
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Morkral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. He has blue eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Fighting, Professionalism, Logical. Flaws: Insane. Bonds: Rich, Slave. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Morkral Bigtoe, Male Dwarf Fighter 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs

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