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NPC Generator

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Advanced [show]


Arjhan Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat, and he perpetually has his nunchaku ready. His crest, while still mostly blue, has prominent grey streaks. His red eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arjhan was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Disciplined, Gifted, Persistence. Bonds: Mentor. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Arjhan Delmirev, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Insight +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp.


Social Check DCs


William Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a deerstalker hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has shaved his head bald. His gray eyes peer out from beneath his deerstalker grey hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Marshal business at a young age. In his 15th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Marshal for hire.

Motivation: Many drow want him driven away; and he feels threatened by others

Ideals: Joker. Flaws: Shy, Fearful. Bonds: Job, Enemies. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Barney, Male Human Adept 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)11 (+0) 8 (-1)9 (-1)
Skills History +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (11 gp).


Social Check DCs


Eggren Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She dresses in green turtlenecks beneath a blue coat with green slacks. Her crest is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born several months after her mother was called into army service. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To share knowledge with the world; and wants her loneliness to end

Ideals: Logical. Flaws: Secretive. Bonds: Has a crush, Military, Religious. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Eggren Orexijandilin, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Warryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male has a large blue mantle and cape that has been intricately interwoven into his violet robe. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. His martial abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Warryn Reese, Male Gnome Warrior 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the sun god around his neck, and a club on his belt. His white fur is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, In love. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Pelt Shoe, Male Tabaxi Expert 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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