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NPC Generator

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Advanced [show]


Fibblestib Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in blue turtlenecks beneath a violet coat with grey slacks. He wears a colorful flower in his auburn hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south to a Masseuse, Fibblestib learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Job, Family. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Fibblestib Ningel, Male Gnome Warrior 3
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 18 (+4)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 cp. Lapis lazuli (7 gp).


Social Check DCs


Veloptima Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is braided into rings. Her green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. She is obsessed with her god.

History: Born in the north her family was never financially stable. Veloptima was born on a far northern mountains where she grew up under the tutelage of her father, an expert Glassblower. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions; and to be a mercenary again

Flaws: Disease, Addict. Bonds: Poor, Immigrant, Religious. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Veloptima Oomtrowl, Female Gnome Warrior 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Obsidian (16 gp).


Social Check DCs


Morkral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. He wears his red hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Born in the south to a Carter, Morkral learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and expand his business

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Morkral Gorunn, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. Moss agate (9 gp). 1 Backpack.


Social Check DCs


Diesa Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. She wears a top hat to hide her balding. Her eyes are likewise blue.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Further she is a bit of a stoner and is frequently out of it.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Diesa was left her mother's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Dragonborn people; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic, Addict, Racist. Bonds: Military. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Diesa Daerdahk, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Average lock.


Social Check DCs


Anselm Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with green pants. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady amber eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Anselm was born on a far eastern island where he grew up under the tutelage of his mother, an expert Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Anselm Elsing, Male Half-Elf Druid 2
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Just what you see.


Social Check DCs

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