Raam Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is renowned for his bright green suits and hats. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is still thick. His gold eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Barrister, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of specialists.
Motivation: Someone believes him a fraud; and he is wracked by social anxiety
Flaws: Secretive, Fearful, Antagonistic. Bonds: Slave, Poor, Enemies. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Verna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she sports red clothing, slightly heavier than average wear. Her hair is short and auburn. She wears large thick round spectacles.
Personality: Verna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job
Ideals: Artistic. Bonds: Attractive, Job, Rich, Religious. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Pink pearl (160 gp).
Frederick Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His auburn hair and beard is wavy and long. His eyes are hazel and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Herbalist, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp.
Blossom Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a red coat over a white low-cut shirt, and a small hat upon her head. Her long chestnut hair reaches down to her waist. Her blue eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the east to a Roofer, Blossom learned a great deal about her mother's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Expand her business.
Ideals: Joker. Bonds: Job, Mentor, Adventurer. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +3
Possessions: 90 gp.
Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp.
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