Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tan collared shirt and pastel skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her golden hair is singed and shortened. Her eyes, though not visible through her cowl, are brown.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also is a firm believer in the womanly ideal.
History: Mardnab lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and doesn't want to be a shoemaker and was forced into it by her family
Flaws: Ugly, Shy, Impulsive. Bonds: Family, Religious. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Ermina Alston, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She sports blonde long hair. She has gray eyes and a brown hat with a violet feather.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also is a firm believer in the womanly ideal.
History: Gifted from a young age, Ermina studied abroad. Cursed with vampirism at a very young age, Ermina has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world; and to get a good night's sleep
Ideals: Gifted. Flaws: Antagonistic, Impulsive, Disease. Occupation: Bowyer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp.
Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a white coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. Her tied-back hair is auburn. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted martial powers by her dying sister.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Military, Rich, Job. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Laucian Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears rags and sports a simple walking cane. He keeps his auburn hair in a pixie cut. He has gray eyes and a blue hat with a brown feather.
Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Servant, his father struggled to pay the bills. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a weaver and was forced into it by his family
Ideals: Gifted, Extrovert, Optimist. Bonds: Poor, Family. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp.
Cumpen Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long black hair kept up in a rat tail. She has brown eyes and a tan hat with a violet feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She receives visions of the future at random moments
History: Cumpen was raised in a hard working conservative environment. She worked as a nervous Baker and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to work out more often; and to reunite with her old friends
Ideals: Athletic, Passionate, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 190 gp.
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