Bork Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right hand appears badly burned and disfigured. His black hair is matted, messy, and big. His gray eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Spice Merchant, who enjoyed hunting, Bork was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Fallond Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man dresses in brown turtlenecks beneath a black coat with white slacks. His clothes are grease stained in places. His feathered hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Infernal, Aquan, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 50 gp.
Cimer Wary, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. His black hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world.
Flaws: Insomniac, Impulsive, Depressed. Bonds: Attractive, Rich. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Pyntle Reese, Female Gnome [Permalink]
Personal [hide]
Description: She very much looks the part of a Priest. Her hair is cut close to her head. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has money and likes to spend it; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Job, Attractive, Rich, Adventurer. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Andraste Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Herbalist does. She has a slight overbite and is overall scrawny. Her tied-back hair is brown. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the west to a Herbalist, Andraste learned a great deal about her father's area of expertise. She moved out east to avoid the crime she committed. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Engraver again; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Justice. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp. Eye agate (7 gp).
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