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Advanced [show]


Fenriz Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his ceremonial dagger. His chestnut hair is smooth and relatively long. His gold eyes have a joyful gleam in them most of the time.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Fenriz Gift, Male Tiefling Adept 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 9 (-1)16 (+3)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs


Himo Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Himo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Himo. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Selfish, Ugly. Bonds: Criminal record. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Himo Ariessus, Male Elf Ranger 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Langston, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered pickaxe and tarnished glaive as well. He sports a flattop hair cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Diggory studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Joker, Gifted. Flaws: Hedonist. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Diggory Langston, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 14 (+2)18 (+4)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp. Solid gold idol (200 gp).


Social Check DCs


Gunter Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His tied-back hair is brown. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Miner soon after.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Job, Adventurer, Military. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Gunter Kitchur, Male Half-Elf Warlock 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 16 (+3)17 (+3)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 60 gp. Jasper (40 gp).


Social Check DCs


Orsik Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with white slacks. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his auburn hair. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Orsik Deepdelver, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)8 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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