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NPC Generator

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Advanced [show]


Riswynn Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'10" and wears brown trousers with green and grey striped suspenders. She wears various colorful collared shirts. She has a very tight haircut. Her eyes are blue and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. The war was a terrible time for her, and Riswynn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Riswynn hails from a village terrorized by giants. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Beggar for hire.

Motivation: A deep hatred of giants.

Flaws: Shy, Depressed. Bonds: Military, Enemies, Job. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Riswynn Bloodkith, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Mumpena Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her halberd. Her skin is fair and her fingers are delicate and long. She has wavy golden hair. Her eyes are green and beady.

Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Mumpena was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and she has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Mumpena Fiddlefen, Female Gnome Warrior 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Athletics +1
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Quarethon Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a fine chain shirt which he covers with black colored cloaks and clothing. He keeps his white crest in a pixie cut. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Mundane. Bonds: Guardian, Poor, Family. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Quarethon Clethtinthiallor, Male Dragonborn Monk 3
Medium (6'5") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Thunderstones. 2 Holy water. 3 Smokesticks.


Social Check DCs


Faran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. His blue eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Navigator profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Architect. He became a Architect soon after.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Entrepeneur, Athletic. Flaws: Disease. Bonds: Job, Military. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Faran High-hill, Male Halfling Rogue 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Sold as a small child to a wizard, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Justice, Artistic. Bonds: Family, Mentor, Rich. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Gardain Fallack, Male Dwarf Monk 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 60 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Darkwood Buckler.


Social Check DCs

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