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NPC Generator

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Advanced [show]


Sarah Heiser, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a brown top hat and brown clothes, and is pretty ugly. Her silver hair is heavily combed to the right. Her blue eyes dart from person to person.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a mountains tribe. She has had some formal painting training, and achieved minor success. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She feels the way she acts is they only way to get by in the world; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Impeccable. Flaws: Ugly, Insane. Bonds: Nature, In love. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Sarah Heiser, Female Human Commoner 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Smoky quartz (20 gp).


Social Check DCs


Patrick Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His white hair is cut short with large spiked bangs in the front. He has hazel eyes and a grey hat with a blue feather.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Patrick Kitchur, Male Human Fighter 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Reirak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His hair is black and curly. His blue eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Opinionated, Entrepeneur. Bonds: Poor, Immigrant, Adventurer. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Reirak Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)8 (-1)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 100 gp. Smoky quartz (40 gp).


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, marred by teas. His black hair is matted, messy, and big. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. When Nuraval reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Nuraval Glanhig, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 7000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Emmeline Snape, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. She has slicked back red hair. Her eyes are brown and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has since lost track of the people in her past.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and find a way to reverse the transformation of her sister

Flaws: Cynical. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Emmeline Snape, Female Human Warrior 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Chrysoberyl (160 gp).


Social Check DCs

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