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Advanced [show]


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has done his best to style his beige fur to look like a famous performer. His eyes are yellow and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Religious. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Quick Grass, Male Tabaxi Warrior 2
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


John Lindsay, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He wants to meet his childhood hero; and a strong sense of loyalty to gnomish people

Ideals: Philantrophist, Extrovert. Flaws: Racist. Bonds: Immigrant, Adventurer, Military. Occupation: Dyer

Voice: French accent

Attributes [hide]

John Lindsay, Male Human Wizard 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 18 (+4)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Thervan Horineth, Male Elf [Permalink]

Personal [hide]

Description: This northern man is wearing a long, tan cloak. His clothes are grease stained in places. His red hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Thervan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: To unite with his brother.

Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Family, Mentor. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Thervan Horineth, Male Elf Cleric 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 5000 cp.


Social Check DCs


Aldous Weston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a brown and white robe with the hood down. His golden hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the north. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Military, Religious. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Aldous Weston, Male Human Warrior 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 sp.


Social Check DCs


Thervan LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears violet leather gloves, a violet jacket, and tight pants. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Thervan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 6 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Ugly, Emotional. Bonds: Family, Immigrant, Poor. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Thervan LaHood, Male Half-Elf Commoner 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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