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Advanced [show]


Arumawann Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple blue robe with black stripes complete with hood. His hair is golden and curly. He has a dull look in his amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Arumawann was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants revenge against brigands.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Family, Criminal record. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Arumawann Horcusporcus, Male Gnome Bard 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 370 gp. Peridot (40 gp). Jet (80 gp). Red garnet (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Norman Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. His red hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Norman Staurheim, Male Half-Elf Druid 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2400 sp. Brass mug with jade inlays (500 gp).


Social Check DCs


Gerald Lindsay, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.

History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Insane. Bonds: Enemies, Rich, Immigrant, Adventurer. Occupation: Jeweler

Voice: Raspy

Attributes [hide]

Gerald Lindsay, Male Human Sorcerer 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)11 (+0) 9 (-1)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. Deep blue spinel (300 gp).


Social Check DCs


Merla Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her halberd. She has auburn hair. She has violet eyes.

Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.

History: She was born into a rich family. When Merla reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she is greedy

Bonds: Job, Attractive, Rich, Military. Occupation: Roofer

Voice: French accent

Attributes [hide]

Merla Hogcollar, Female Halfling Fighter 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Vapula Liberty, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is unkempt and raggedy. Her gold eyes have a joyful gleam in them most of the time.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Guard profession.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Guard, but she got bored and became a Dyer. She now owns her own business.

Motivation: Wants to open a new tavern.

Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Vapula Liberty, Female Tiefling Fighter 3
Medium (4'9") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 14 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1300 sp. Chrysoberyl (40 gp). Deep green spinel (40 gp).


Social Check DCs

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