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Advanced [show]


Ronk Law, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Cartwright, Ronk learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Cartwright.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Ronk Law, Male Half-Orc Cleric 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 16 (+3)8 (-1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 2000 cp. Carnelian (30 gp). Violet garnet (500 gp). Iolite (30 gp). 1 Masterwork Common Melee.


Social Check DCs


Flame On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long red fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family Flame was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flame decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his old friends; and a rival would like him out of the picture

Flaws: Ugly, Addict. Bonds: Criminal record, Adventurer. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Flame On the Water, Male Tabaxi Commoner 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple grey robe with white stripes complete with hood. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Addict, Insomniac. Bonds: Rich. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Fargrim Brazzik, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp.


Social Check DCs


Thea Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and she perpetually has her longsword ready. Her auburn hair is cut short with large spiked bangs in the front. She has a dull look in her brown eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Thea Sunmeadow, Female Halfling Barbarian 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Red-brown spinel (130 gp).


Social Check DCs


Shane Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Mason, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Shane Garrick, Male Human Rogue 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 130 gp.


Social Check DCs

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