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NPC Generator

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Advanced [show]


Norman Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long silver hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Navigator. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Norman's homeland. Norman decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Norman Galanodel, Male Half-Elf Druid 3
Medium (5'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Freshwater pearl (11 gp). Deep green spinel (150 gp). 1 Silk rope.


Social Check DCs


Ulfgar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a sai on his belt. His long black hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: Born to a pair of adventurers, Ulfgar grew up listening to his father's many stories. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in sai use. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ulfgar Lutgehr, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp.


Social Check DCs


Merihim Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Merihim was born in the north. At a young age he loved to build and create. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Merihim Turmoil, Male Tiefling Aristocrat 3
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Obsidian (16 gp). Zircon (70 gp). Black pearl (200 gp).


Social Check DCs


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and green handkerchief worn on his right side, and sports empty pouches on his belt. His gray fur is greasy and uncared for. He has gleaming, smiling copper eyes.

Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Religious, Family, Rich, Military, Enemies. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Great Paws, Male Tabaxi Wizard 2
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 13 (+1)19 (+4)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 700 sp. 1 Disguise kit.


Social Check DCs


Helen Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman has a large violet mantle and cape that has been intricately interwoven into her black robe. Her golden hair is braided into rings. Her amber unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a daughter. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their daughter. She worked as a Carpenter, and she later adopted a second daughter.

Motivation: Wishes to resurrect an old love; and wants to raise her children well

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Family, In love. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Helen Yaeldrin, Female Half-Elf Fighter 3
Medium (5'0") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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