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Advanced [show]


Emma Adley, Female Human [Permalink]

Personal [hide]

Description: She wears a simple grey robe with black stripes complete with hood. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her auburn hair is unkempt and raggedy. Her eyes are a pleasant violet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Emma and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Emma Adley, Female Human Monk 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Kali Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: She usually wears her green robe and has her quarterstaff always slung over her shoulder. She is portly but not overly obese. She has dyed her greying blue hair a little too much giving a sharp blue color. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She is fixated on the number 67. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Her mother raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. Due to her spouse's obsession with being a Map Maker they were divorced and she won custody of their son. She worked as a Bather, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a bather and was forced into it by her family

Flaws: Insane. Bonds: Attractive, Rich, Nature, Family. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Kali Mockery, Female Tiefling Ranger 3
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2300 sp. Golden yellow topaz (700 gp). Bloodstone (30 gp). Golden yellow topaz (700 gp). 1 Average lock. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Seven Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears a lot of dark rich colors, with gold accents. Her right hand appears badly burned and disfigured. Her yellow fur is lengthy and is close to two feet long. Her blue eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seven took refuge in the large cave and found the beat up dagger and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Seven Buttons, Female Tabaxi Aristocrat 2
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 210 gp.


Social Check DCs


Morana Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She is muscular with a powerful set of arms. Her hair is cut close to her head. She has a tattooed face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Fighting, Logical. Flaws: Ugly, Cynical, Mundane. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Morana Goblinbane, Female Dwarf Aristocrat 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 17 (+3)14 (+2)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hamil Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is kept up in a ponytail inside a deerstalker hat. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Hamil Shadowquick, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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