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Advanced [show]


Windy Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a rose on it. Her fur is cinnamon and very short. She tend to wears goggles to shield her eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Windy took refuge in the ruined castle and found the beat up sword and armor she uses now. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends; and she is a bit of a kleptomaniac

Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Windy Candle, Female Tabaxi Ranger 5
Medium (6'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 14 (+2)19 (+4)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown cloak. He wears a small hat to cover his moderate length beige fur. His green eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of a Dyer, who enjoyed hunting, Right-Handed was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Bowyer for hire.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Flaws: Fearful. Bonds: Immigrant, Attractive, Nature, Job, Family. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Right-Handed Shoe, Male Tabaxi Fighter 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, History +1
Senses Passive Perception 12
Languages
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nithther Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his greataxe. His black crest is knotted and matted. His eyes are a pleasant gold.

Personality: He can speak with the recently deceased. He is a great chef.

History: Gifted from a young age, Nithther studied abroad. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Gifted, Persistence, Optimist. Bonds: Rich. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Nithther Jharthraxyn, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)11 (+0) 10 (+0)10 (+0)
Skills Religion +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 160 gp.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her golden hair in a pixie cut. This violet eyed southerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Flattery will make her almost putty in your hands.

History: Born in a small village she learned the ways of the warrior from her mother. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Susannah Gentry, Female Human Commoner 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Gennal Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, violet cloak, he is not a threatening figure. His white hair and beard is wavy and long. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: Born to a Interpreter, his father struggled to pay the bills. His father was a soldier and died while he was still young. Gennal was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Poor, Military, Has a crush. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Gennal Lathalas, Male Half-Elf Wizard 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs

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