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NPC Generator

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Advanced [show]


Mara Othronus, Female Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her hair is black and very short. Her eyes are amber and catlike.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has all her life been fascinated with singing.

History: She was raised in a white middle class family as the only child. Mara was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Hunter. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To get a good night's sleep; and to end her boredom

Ideals: Artistic. Flaws: Ugly, Insomniac, Mundane. Bonds: Immigrant. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Mara Othronus, Female Elf Warrior 1
Medium (5'4") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Rosamund Brandon, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars, and she perpetually has her monstrous two handed axe ready. Her blonde hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by goblins. Rosamund was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Revenge; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Religious, Enemies. Occupation: Assassin

Voice: Smooth and feminine

Attributes [hide]

Rosamund Brandon, Female Human Monk 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. Chrysoberyl (130 gp).


Social Check DCs


Harriet Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: A 3'0" southern woman, she has a large white mantle and cape that has been intricately interwoven into her brown robe. She has wavy auburn hair. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born at the edge of vast forest. She struck it rich when she found rare goods in large quantities. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Depressed, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Soapmaker

Voice: Posh accent

Attributes [hide]

Harriet Goodbarrel, Female Halfling Monk 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp. Obsidian (4 gp).


Social Check DCs


Vanchu Barlow, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a white feathered hat and white clothes. Her auburn hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sold as a small child to a brothel owner, Vanchu was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To find somewhere to settle down; and she is greedy

Flaws: Mundane. Bonds: Nature, In love, Mentor, Rich. Occupation: Engraver

Voice: American accent

Attributes [hide]

Vanchu Barlow, Female Half-Orc Druid 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Merihim Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Merihim was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Shipwright like his father before him.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Merihim Tragedy, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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