Wymar Ryland, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the west
Ideals: Joker, Optimist, Entrepeneur, Gifted. Flaws: Ugly. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp. 1 Masterwork manacles.
Nirgel Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green shirt with thin brown vertical stripes and black pants. His hair is red and very short. He is baby faced.
Personality: Eccentric and domineering, Nirgel will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is content; and to find somewhere to settle down
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Mundane. Bonds: Poor. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
Lone Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a brown coat over a black low-cut shirt, and a broad hat upon his head. His yellow fur is thinning but still full. His copper eyes peer out from beneath his broad brown hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Passionate, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 10 pp.
Diggory Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are gray.
Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He got into the Servant business at a young age. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Hedonist, Racist, Antagonistic. Bonds: Attractive, Job. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Diggory Huckabee, Male Human [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has a moderate pudge and is not very fit. His golden hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Marry his sister to traveling adventurers.
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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