Saphara Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple green robe with brown stripes complete with hood. Her gold crest, when down, is lengthy. Her eyes are likewise red.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Saphara took refuge in the old dungeon and found the beat up flail and armor she uses now. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Philantrophist. Flaws: Mundane. Bonds: Nature, Enemies, Has a crush. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: 600 sp.
Volen Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is well dressed, constantly wearing a white suit, black shirt, and grey tie. Her whole body is exceptionally muscular. Her red hair is wavy and long. She has green eyes and a white hat with a black feather.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born in a small island village. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She was granted necromantic powers by her dying brother.
Motivation: She desires power and/or immortality.
Ideals: Gifted, Impeccable. Bonds: Immigrant, Nature, Adventurer. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Red garnet (130 gp). Chrysoberyl (130 gp).
Zagga Bradford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is short and chestnut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Zagga wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: Born to a Dyer, her mother struggled to pay the bills. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly, Shy, PTSD. Bonds: Poor. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 360 gp. 1 Chain shirt.
Tree Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His fur is yellow and very short. This blue eyed westerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Ideals: Athletic, Optimist, Artistic. Bonds: Adventurer, Family. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Large well-done wool tapestry (200 gp). 1 Alchemist’s fire.
Two Llamas In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His black fur is still thick. His hazel eyes dart from person to person.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Marshal again; and wants to open a new tavern
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant, Job. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 10000 cp. 1 Half-Plate. 1 Half-Plate.
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