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Advanced [show]


Theodoric Southey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is singed and shortened. He has a dull look in his gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Server

Voice: Sensual and smooth

Attributes [hide]

Theodoric Southey, Male Human Fighter 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 6 Acid flasks.


Social Check DCs


Nurkara Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear grey pants and tee shirts, and is pretty ugly. She has a long black ponytail with little hanging trinkets. Her green eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new brewer responsibilities is difficult

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Nurkara Silverstone, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 11 (+0)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Infernal, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1100 sp. 1 Average lock.


Social Check DCs


Wobbles Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting tan shirt and pants. His blonde hair is kept up in a ponytail inside a feathered hat. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Wobbles Gummen, Male Gnome Warrior 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp. 1 Crowbar.


Social Check DCs


William Kelsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Kelsey, Male Human Cleric 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Gerard Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Unemployed, who enjoyed hunting, Gerard was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Gerard Rutland, Male Human Druid 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs

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