Ronobe Despair, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sword, just in case. Her white hair is heavily combed to the left. She has a tattooed face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She enjoys reading and quiet.
History: Born in the north to a Architect, Ronobe learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She'd like to take her coworkers down a peg; and to get a good night's sleep
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Nuraval Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear brown tank tops with green pants. He has white hair. His fierce violet eyes like to dwell on things.
Personality: Nuraval wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nuraval was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers
Ideals: Disciplined. Bonds: Enemies, Rich, Family, Debt. Occupation: Mortician
Voice: Spits words with contempt
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 240 gp.
Therlin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports silver long hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Engraver who has hired her part-time. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She got away from her former life and has fallen to alcoholism.
Motivation: Wants her loneliness to end; and she wants to get laid
Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Poor, Has a crush. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
Rimple Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He has a small bristly mustache and wavy brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Navigator business at a young age. He has had some formal dancing training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Artistic. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 2000 sp.
Ulblyn Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His violet eyes peer out from beneath his deerstalker red hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Blacksmith father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Slave Trader
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
