Chenna Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is bristling with hidden weapons, mostly hammers and sais. She keeps her red hair in a flapper bob. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily eccentric. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Chenna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chenna. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Gale Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern woman wears a pastel vest and prefers brown and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is black and curly. Her blue eyes lackadaisically let the world flow into them.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in a small island village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Breastplate.
Stannor Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has a large red mantle and cape that has been intricately interwoven into his brown robe, marred by sweets. He sports a long silver beard, and similarly colored long hair. His eyes are blue and beady.
Personality: Stannor is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Criminal record. Occupation: Merchant
Voice: Breathy voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 120 gp. 3 Smokesticks.
Wobbles Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is smooth and relatively long. He wears a mask on his face.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Sailor, who enjoyed hunting, Wobbles was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1700 sp.
Krimmon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dark leathers with embroidery. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny ruby earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: When he was but 6 years old his parents immigrated from the south. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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