Arnold Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is black and curly. His eyes are amber and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not trust anyone and sleeps with one eye open.
History: When he was but 6 years old his parents immigrated from the north. Arnold was born on a far northern island where he grew up under the tutelage of his father, an expert Slave Trader. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and to get a good night's sleep
Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Family. Occupation: Slave Trader
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Oppleby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His auburn hair is braided into rings. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.
History: Oppleby hails from a village terrorized by giants. Oppleby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Oppleby and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 110 gp.
Gerald Lindsay, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.
History: He was born into a rich family. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Insane. Bonds: Enemies, Rich, Immigrant, Adventurer. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 50 gp. Deep blue spinel (300 gp).
Merla Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shield, but if one is not available she will default to her halberd. She has auburn hair. She has violet eyes.
Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.
History: She was born into a rich family. When Merla reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she is greedy
Bonds: Job, Attractive, Rich, Military. Occupation: Roofer
Voice: French accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Vapula Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is unkempt and raggedy. Her gold eyes have a joyful gleam in them most of the time.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also has developed a complete distrust of the Guard profession.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Guard, but she got bored and became a Dyer. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1300 sp. Chrysoberyl (40 gp). Deep green spinel (40 gp).
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