Tiaathque Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'8". She very much looks the part of a Detective. Her long black hair reaches down to her waist. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Tiaathque is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born at the edge of vast island. There was a wharf not far from home where she often wandered off to fish. She has drifted from career to career and currently works as a Detective.
Motivation: Further expansion of business; and to be a shepherd again
Ideals: Extrovert. Flaws: Insomniac. Bonds: Job, Enemies, Nature. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Bidreked Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has wavy rusty crest. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Bidreked was left his father's suit of armor and trained in its use and care. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and he's in love
Ideals: Artistic. Flaws: Ugly, Terse, Shy. Bonds: Military. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 50 pp. Tiger eye turquoise (14 gp). Blue sapphire (1000 gp). Tiger eye turquoise (14 gp).
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Cockaby was born with his mother's beautiful face. Cockaby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cockaby decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Gardener soon after.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Bonds: Attractive, Poor, Immigrant, Job, Criminal record. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp. 1 Breastplate.
Beatrice Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this woman dresses like a well dressed Doctor does. She wears a Stetson hat to cover her moderate length red hair. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is lazy, self-centered, vain, and jealous.
History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She inherited the family business which she has now maintained for 3 years.
Motivation: Expand her business.
Ideals: Impeccable, Athletic. Flaws: Selfish. Bonds: Job, Poor. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Ekk Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman typically wears white cloth garments or leather armor. Her clothes are grease stained in places. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: Ekk is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a minor phobia of water and hates getting wet.
History: Ekk was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 7000 cp.
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