Seraphina Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she is wearing the road beaten gear of a warrior. Her white hair is still thick. Her ears are large.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Seraphina took refuge in the large cave and found the beat up glaive and armor she uses now. She now owns her own business.
Motivation: She wants revenge against brigands.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Slave, Nature. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a large grey jacket. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born blind and as such lacked many opportunities for work. While studying, he fell in love. They married and had a daughter. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new scribe responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Insane, Disease. Bonds: Job, In love. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 20 (+5) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Brown-green garnet (150 gp).
Gomory Madness, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She keeps her long purple hair kept up in a rat tail. Her white unseeing eyes seem to look past you.
Personality: Stoic and calm, she prefers to meditate than take action. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and a strong sense of loyalty to dragonborn people
Ideals: Entrepeneur, Disciplined. Flaws: Disease, Racist. Bonds: Poor. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 90 gp.
Great In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His orange fur is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of brigands once and for all.
History: He was always a brilliant, if unscrupulous mind. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in glaive use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Cook
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Brass mug with jade inlays (500 gp).
Duvamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a large blue jacket. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: A strong sense of loyalty to Halfling people; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Persistence. Flaws: Impulsive, Racist. Bonds: Criminal record. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Sylvan, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 1 Darkwood Shield.
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