Osco Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is physically well-built. His hair is cut close to his head. His fierce amber eyes like to dwell on things.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Osco was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wishes to resurrect an old love; and to settle down with his crush
Flaws: Insane, Insomniac. Bonds: Military, Has a crush, In love. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 50 gp. 1 Banded mail.
Frouse Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
Ulblyn Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a fine chain shirt which he covers with red colored cloaks and clothing. His clothes are grease stained in places. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his deerstalker red hat.
Personality: He has always had a great fascination with Elven culture. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: Ulblyn hails from a village terrorized by goblins. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ulblyn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Many goblins want him driven away; and a deep hatred of goblins
Ideals: Persistence. Flaws: Racist. Bonds: Poor, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Banded mail.
Modean Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. He has done his best to style his white hair to look like a famous performer. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the north. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job
Ideals: Pacifist, Fighting. Flaws: Fearful. Bonds: Job, Religious. Occupation: Dilettante
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 60 gp.
Trail Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is white and very short. He has gleaming, smiling green eyes.
Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. He is able to fit into much smaller and tighter spaces than normal.
History: He was born into a rich family. In his youth he was a Bounty Hunter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted, Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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