Eldeth Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With bright blonde hair. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further she is a bit of a stoner and is frequently out of it.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Carter arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
Artin Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her silver hair, when down, is lengthy. She wears large thick round spectacles.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born blind and as such lacked many opportunities for work. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Zircon (40 gp).
Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light pastel in addition to tight pants. His lavender fur is still thick. His green eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Five embodies much of what other species detest in the Tabaxis. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Five grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Five. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Poor, Criminal record, Adventurer. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Moss agate (8 gp). 4 Holy water. 3 Smokesticks.
Alain Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. Her auburn hair has been sun bleached extensively. Her eyes are a pleasant brown.
Personality: Abrasive and pushy, she has a hard time making friends. Her job bores her to no end. She has decided to make it more interesting.
History: Alain was born the youngest of three triplets. Alain abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now mingles about in high society.
Motivation: She is wracked by social anxiety; and to reunite with her old friends
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Criminal record, Family, Rich. Occupation: Barber
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. Red-brown spinel (110 gp). 1 Masterwork Common Melee.
Akmen Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is dark red and very short. His black eyes lackadaisically let the world flow into them.
Personality: Akmen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Akmen took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Nature, Enemies. Occupation: Adventurer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
