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Advanced [show]


Roywyn Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Roywyn lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: Nothing but the best is good enough for her; and to reunite with her absent father

Ideals: Professionalism, Philantrophist, Impeccable. Bonds: Family. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Roywyn Raulnor, Female Gnome Wizard 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 9 (-1)12 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in brown turtlenecks beneath a black coat with grey slacks. He wears a colorful flower in his beige fur. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Military, Poor. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Commoner 4
Medium (6'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 13 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heian Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. He wears a small hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He has worked as a Shoemaker like his mother before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Rich, Attractive, Job, Family, Immigrant. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Heian Ariessus, Male Elf Cleric 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp. Sard (60 gp).


Social Check DCs


Trey Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey cloak and cross-gartered brown stockings. He wears a wide-brimmed hat to cover his moderate length black hair. He has a dull look in his hazel eyes.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trey was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Trey Reed, Male Human Expert 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. An abacus with copper, silver and gold markers (30 gp).


Social Check DCs


Uthemar Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is long and red with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Uthemar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Uthemar was left his mother's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Shy, Depressed. Bonds: Attractive, Rich, Military. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Uthemar Arnuanna, Male Elf Wizard 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs

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