Bhevek TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is knotted and matted. His fierce brown eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Bhevek was born with his father's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Rhodochrosite (16 gp). 1 Masterwork Common Melee.
Tawna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a fine chain shirt which she covers with white colored cloaks and clothing. Her white hair is greasy and uncared for. She has a tattooed face.
Personality: Confrontational and typically high on some drug or another. She is afraid of women and trembles around them
History: The child of southern immigrants she idolized her mother. A freak accident while working with her Junk Dealer mother left her crippled. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and to clean up the streets
Flaws: Ugly, Addict, Shy, Disease. Bonds: Immigrant. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. Freshwater pearl (8 gp).
Lone Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is orange, silky, and of moderate length. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Fletcher business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 5000 cp. Large well-done wool tapestry (100 gp). 1 Masterwork Common Ranged Weapon.
Caramip Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'1", this woman wears silk and lounges about seductively. Her black hair is slicked back into a classic pompadour. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her father.
History: The child of a Unemployed, who enjoyed hunting, Caramip was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Caramip took refuge in the large cave and found the beat up morningstar and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants a kiss.
Ideals: Justice, Entrepeneur. Bonds: Attractive, Nature. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp. Tiger eye turquoise (10 gp). Brown-green garnet (130 gp).
Valanthe Galanodel, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in collared shirts and wears a proper scarf over her head. She has wavy chestnut hair. Her eyes are a pleasant amber.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born several months after her father was called into army service. Through the years after Valanthe was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Valanthe's father didn't care for her much, and the feeling was mutual. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She desires power and/or immortality.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Military. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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