Gomory Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman is wearing colorful clothing, dressed as a Sellsword. Her black hair has been sun bleached extensively. Her silver eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Gomory does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Being a Sellsword kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She loathes her own lifestyle.
Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Religious, Criminal record. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Erias Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are a pleasant gray.
Personality: Erias wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp. Rhodochrosite (13 gp).
Quillathe Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. Her hair is brown and curly. Her eyes, though not visible through her cowl, are brown.
Personality: Aggressive, abrasive, and angry, Quillathe embodies much of what other species detest in the Elves. She takes great joy in being the best Sellsword in town.
History: Quillathe lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since lost track of the people in her past.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Rich. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp. Banded agate (16 gp).
Anselm Emsworth, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. He has a dull look in his violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Mason business at a young age. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and doesn't want to be a mason and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a nunchaku on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
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