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NPC Generator

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Advanced [show]


Norsko Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He struck the Brewer job and began his own company from there.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Slave, Job. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Norsko Branson, Male Half-Orc Aristocrat 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 290 gp.


Social Check DCs


Charles Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His hair is short and white. His thin eyebrows rest above his beady violet eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: The child of a Painter, who enjoyed hunting, Charles was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Slave. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Charles Cumberbatch, Male Human Sorcerer 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)10 (+0) 16 (+3)9 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs


Neega Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. With wild brown hair. Her blue eyes dart from person to person.

Personality: Stoic and calm, she prefers to meditate than take action. She feeds upon the attention of others.

History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Retire the richest woman in the east; and she is greedy

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Rich, Attractive. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Neega Tindall, Female Half-Orc Commoner 2
Medium (4'8") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 380 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears a simple grey robe with white stripes complete with hood. His hair is always cut to a buzz. He has blue eyes and a grey hat with a white feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. During his travels, Morkral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Morkral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Morkral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends

Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Morkral Glanhig, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Whurbin Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey painted combat armor at almost all times. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and money/treasure

Flaws: Shy, Insomniac. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Whurbin Deepdelver, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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