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NPC Generator

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Advanced [show]


Mastema Open, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of ceremonial daggers on her belt, each one with a aquamarine on the hilt. Her hair, while still mostly purple, has prominent grey streaks. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She is harsh and unforgiving.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She has achieved small success as a Herbalist.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and balancing her hectic life and new herbalist responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Mastema Open, Female Tiefling Druid 2
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Quespa Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her copper crest is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She moved out west to avoid the crime she committed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Professionalism. Bonds: Poor, Criminal record, Adventurer. Occupation: Interpreter

Voice: Middle-eastern accent

Attributes [hide]

Quespa Orexijandilin, Female Dragonborn Barbarian 4
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 12 (+1)9 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Morana Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'2" and prefers to wear grey clothing when she does not wear armor. Her hair is short and blonde. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Morana studied abroad. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She is searching for what she claims is her rightful reward.

Motivation: She's attracted to the PC; and she has a crush on the local fletcher

Ideals: Joker, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Server

Voice: Russian accent

Attributes [hide]

Morana Strongheart, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)7 (-2)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Jade (90 gp).


Social Check DCs


Hugh Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Cartwright. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Interpreter, his mother struggled to pay the bills. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Poor. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Hugh Leeming, Male Half-Elf Warlock 3
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Baelitae Firahel, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her chestnut hair is braided into rings. Her eyes are likewise violet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: A powerful brothel owner made her what she is. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor, Adventurer. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Baelitae Firahel, Female Elf Ranger 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Performance +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp. Azurite (5 gp). Smoky quartz (60 gp).


Social Check DCs

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