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Advanced [show]


Althaea Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears blue painted combat armor at almost all times. She keeps her long red hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born in the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Bonds: Immigrant, Attractive, Enemies, Family. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Althaea Wasanthi, Female Elf Sorcerer 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)18 (+4) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 20 pp. Jet (50 gp). 1 Chain shirt.


Social Check DCs


Quick In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown tunic with black highlights, and long blue pants that bunch up around her shoes. She carries with her a set of whips, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has gray fur. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Quick will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Roofer business.

History: From birth she was tutored by a cruel and relentless mentor. There was a wharf not far from home where she often wandered off to fish. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert, Persistence. Flaws: Insomniac. Bonds: Mentor, Nature. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Quick In the Wind, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)18 (+4) 12 (+1)11 (+0)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Gnome, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 2000 sp. 1 Climber’s kit.


Social Check DCs


Vepar Chance, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is dressed in earthy colors with a green and tan handkerchief worn on her left side. Her whole body is exceptionally muscular. Her blue hair is lengthy and is close to two feet long. Her fierce white eyes like to dwell on things.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is used to getting what she wants. In part because she is a meticulous planner.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Professionalism, Gifted. Bonds: Immigrant, Job, Military, Slave. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Vepar Chance, Female Tiefling Fighter 2
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Kite Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is dressed in earthy colors with a pastel and white handkerchief worn on her left side, and sports empty pouches on her belt. Her fur is brown, silky, and of moderate length. She has gleaming, smiling yellow eyes.

Personality: She is irascible and easily irritated. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Kite was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Kite's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Kite and her spouse have recently divorced.

Motivation: To pay off her debts; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Debt. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Kite Plume, Female Tabaxi Sorcerer 4
Medium (4'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 38000 sp.


Social Check DCs


Thamior Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Thamior was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Bonds: Immigrant, Attractive, Job, Religious, Family. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Thamior Loccisano, Male Half-Elf Warlock 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)18 (+4) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc, Sylvan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 12000 sp. Tiger eye turquoise (5 gp). 2 Antitoxin. 3 Acid flasks. 2 Tanglefoot bags. 2 Thunderstones.


Social Check DCs

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