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NPC Generator

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Advanced [show]


Gilthur Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a morningstar. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gilthur was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.

Motivation: Further expansion of business.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Job. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Gilthur Trueanvil, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 4000 cp.


Social Check DCs


Patrick Rylan, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of strength around his neck, and a glaive on his belt. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Marshal and found it very stressful. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Job, Rich. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Patrick Rylan, Male Human Rogue 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Azurite (8 gp).


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports grey clothing, slightly heavier than average wear. Her auburn hair is cut short. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. She is frequently practicing swordplay.

History: Nurkara was born the youngest of three triplets. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.

Motivation: To unite with her sister; and her spouse's relatives view her with great suspicion

Flaws: Addict, Fearful. Bonds: Attractive, Military, Family. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp. Rose (50 gp). Coral (120 gp).


Social Check DCs


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. He wears his gold crest up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Disciplined, Professionalism, Entrepeneur. Bonds: Adventurer, Religious. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Adept 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 37000 sp.


Social Check DCs


Salanop Timbers, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in the south her family was never financially stable. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends.

Flaws: Cynical, Racist. Bonds: Has a crush, Adventurer, Poor. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Salanop Timbers, Female Gnome Adept 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp. Banded agate (11 gp).


Social Check DCs

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