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Advanced [show]


Arumawann Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. His moppish black hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arumawann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arumawann. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Arumawann Miggledy, Male Gnome Warlock 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 50 gp. 1 Smokesticks.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. He worked as a nervous Navigator and found it very stressful. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Optimist, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Job, Enemies. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Trym Stanley, Male Human Bard 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp. Red spinel (60 gp).


Social Check DCs


Quelenna Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She has no hair. Her thin eyebrows rest above her beady gray eyes.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She has all her life been fascinated with singing.

History: Quelenna was born the youngest of three triplets. Her mother was a soldier and died while she was still young. Quelenna was left her mother's suit of armor and trained in its use and care. She has never given up on her singing dream.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent mother

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Family, Military. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Quelenna Mellerelel, Female Half-Elf Adept 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 40000 cp.


Social Check DCs


Randal Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered axe and tarnished bow as well. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and further expansion of business

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Religious, Job, Criminal record. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Randal Berevan, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Beloril took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Beloril Bigtoe, Male Dwarf Druid 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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