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Emerald Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. His gray fur is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Emerald is combative with any and all who dare try his patience in the slightest.

History: He got into the Stableman business at a young age. His parents enrolled him in a Paladin school at a young age so that he could practice his psionic talents. He then took over the family business and is one of the better Stableman for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Justice, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Emerald Hummingbird, Male Tabaxi Paladin 3
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)9 (-1) 14 (+2)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Trail Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel vest and prefers tan and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has done her best to style her red fur to look like a famous performer. She has yellow eyes and a pastel hat with a tan feather.

Personality: She never swears and excessively uses polite adverbs when speaking. Trail is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the west, but her parents moved at a very young age to the north. Her childhood dream was to be a Bricklayer, but she was a colossal failure. She then took over the family business and is one of the better Bookbinder for hire.

Motivation: Sabotage a competitor; and doesn't want to be a bookbinder and was forced into it by her family

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Trail Of Ivory, Female Tabaxi Druid 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Cask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'9" eastern woman, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has moderate length red fur. Her fierce blue eyes like to dwell on things.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A true patriot, Cask would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cask took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants her loneliness to end; and to clean up the streets

Flaws: Ugly, Cynical. Bonds: Military, Mentor, Nature. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Cask Of Winter, Female Tabaxi Commoner 2
Medium (5'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 17 (+3)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Riardon Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. His black hair is long and unkept. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Riardon studied abroad. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Riardon Boleem, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 6000 cp. 4 Antitoxin. 3 Holy water. 1 Everburning torch.


Social Check DCs


Beiro Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing, and he perpetually has his whip ready. His chestnut hair is knotted and matted. His half smiles and violet eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Beiro would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Passionate. Bonds: Attractive, Military, Rich. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Beiro Amakiir, Male Elf Adept 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Amethyst (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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