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Advanced [show]


Trym Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her hair is white and curly. Her ears are large.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Tanner for hire.

Motivation: An old rival family wants her found; and she feels threatened by others

Flaws: Ugly, Fearful. Bonds: Job, Rich, Family. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Trym Brightmoon, Female Halfling Monk 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Athletics +1, History +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Black velvet mask with numerous citrines (50 gp). 1 Masterwork Musical instrument.


Social Check DCs


Quarethon Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports green clothing, slightly heavier than average wear. He has wavy bronze crest. His skin is flawless and his gold eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Quarethon Raghthroknaar, Male Dragonborn Commoner 4
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Golden yellow topaz (700 gp).


Social Check DCs


Simon Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Simon Sharps, Male Human Adept 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Bethrynna Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of maces, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has slicked back brown hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Bethrynna was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Philantrophist, Impeccable. Bonds: Family, Adventurer. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Bethrynna Caphaxath, Female Elf Bard 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gerbo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this southern man wears a tan costume with the symbols of the four houses of cards on his torso. He wears his red hair up. His hazel eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic. Flaws: Selfish, Disease, Insomniac. Bonds: Adventurer. Occupation: Banker

Voice: Raspy

Attributes [hide]

Gerbo Ironhide, Male Gnome Cleric 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs

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