Lewis Clayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He is portly but not overly obese. His hair is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Gifted from a young age, Lewis studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Healer’s kit.
Mehen Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green cloak and cross-gartered red stockings. His gold crest is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: Born to a Layabout, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Terse. Bonds: Immigrant, Poor, Adventurer. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Half-Plate.
Gimurt Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Secretive. Bonds: Criminal record, Rich, Slave. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1500 sp.
Ielenia Amastacia, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she sports blue clothing, slightly heavier than average wear. Her white hair is wavy and long. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Ielenia was born with her mother's beautiful face. Like her mother and her sister before her, after school she went straight into learning to become a Fisher. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ielenia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes her a fraud; and further expansion of business
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Enemies. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 3 Thunderstones. 3 Alchemist’s fire. 3 Alchemist’s fire.
Clerebold Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Hunter does. He keeps his brown hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Clerebold was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Disease. Bonds: Job, Attractive, Family. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Banded agate (8 gp).
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