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NPC Generator

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Advanced [show]


Falkrunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'2" and is wearing the road beaten gear of a warrior. Her red hair is braided into rings. Her brown eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: When she was but 5 years old her parents immigrated from the west. Falkrunn was born on a far western island where she grew up under the tutelage of her mother, an expert Sellsword. She has never given up on her poetry dream.

Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Artistic. Flaws: Disease, Depressed. Bonds: Immigrant. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Falkrunn Loderr, Female Dwarf Paladin 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp. 1 Good lock.


Social Check DCs


Tree Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. She has dyed her greying white fur a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: She was born the only child of a wealthy merchant. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and she is not mentally stable, and does not behave rationally

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Tree Of Clay, Female Tabaxi Expert 3
Medium (4'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 400 gp.


Social Check DCs


Lavinia Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this southern woman wears rags and sports a simple walking cane. Her hair is brown, silky, and of moderate length. This blue eyed southerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the south. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a Ruler, her mother struggled to pay the bills. Her family was turned out during the war. She and her family wandered south to less war torn lands. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To prove her worth to the world; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Impulsive, PTSD. Bonds: Poor, Attractive. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Lavinia Shadowquick, Female Halfling Monk 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gnarsh Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a pixie cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Gnarsh will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south, but his parents moved at a very young age to the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Dragonborn people; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert. Flaws: Racist. Bonds: Religious, Immigrant, Criminal record. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Gnarsh Marlee, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Aelar Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered longbow and tarnished bow as well. His red hair is lengthy. His amber eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Joker. Bonds: Attractive, Poor, Criminal record. Occupation: Baker

Voice: Forgets to breathe while speaking

Attributes [hide]

Aelar Aloro, Male Elf Commoner 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)16 (+3) 9 (-1)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Auran, Gnoll, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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