Aerdeth Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his quarterstaff. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Religious, Rich. Occupation: Map Maker
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times. He is muscular with a powerful set of arms. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Dworic studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Fortune-teller job and began his own company from there.
Motivation: He's repulsed by the PC; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp.
Meriele Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has styled her silver hair well, parting it to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She dislikes all the random violence that takes place in the north. Energy wise she seems alert and responsive.
History: She was born the only child of a wealthy merchant. Through the years after Meriele was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Meriele's mother didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and to share knowledge with the world
Ideals: Pacifist, Professionalism, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Elaim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. His hair is auburn and very short. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Family, Adventurer. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 gp.
Theobald Asheton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His silver hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!