Don Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many giants want him driven away; and retire the richest man in the west
Ideals: Entrepeneur, Logical. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Ahrim Wary, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears a green collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He keeps his long dark red hair kept up in a rat tail. He has silver eyes and a green hat with a violet feather.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 100 gp.
Kriv Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His crest is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Seeks redemption.
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 350 gp. Carnelian (70 gp).
Uthemar Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A 4'11" western man, he prefers to wear flannel. His blonde hair is cut short. He has several tiny aquamarine earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Ideals: Opinionated. Bonds: Rich, Has a crush, Nature, Family. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 11000 cp. 1 Everburning torch.
Mardnab Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in an above average manner. She has chestnut hair. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A powerful slaver made her what she is. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 40 gp.
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