Symma Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a blue coat. She keeps her red hair in a pixie cut. Her eyes are a pleasant gray.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She got into the Knight business at a young age. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing her hectic life and new knight responsibilities is difficult
Ideals: Joker, Fighting. Bonds: Criminal record, Job, Family. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 20 (+5) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 4 Tanglefoot bags.
Naill Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Addict, Insane, Fearful. Bonds: Poor. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp.
Beatrice Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. She has wavy blonde hair. Her eyes are hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Beatrice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Beatrice was born with her father's beautiful face. After coming to the age of reason, Beatrice took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world; and find a way to reverse the transformation of her brother
Ideals: Gifted, Impeccable. Flaws: Hedonist. Bonds: Attractive, Family, Adventurer. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 500 sp. Carnelian (40 gp). 3 Acid flasks.
Nala Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long blue crest is drawn into a two foot long braid. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.
Motivation: An old rival family wants her found.
Ideals: Opinionated, Gifted. Flaws: Addict, Disease. Bonds: Family. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Roger Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Roger took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted, Justice. Flaws: Hedonist, Disease, Fearful. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
