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Advanced [show]


Avice Blyth, Female Human [Permalink]

Personal [hide]

Description: An older woman who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze, she is not a threatening figure. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are brown.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is greedy; and retire the richest woman in the east

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Avice Blyth, Female Human Cleric 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp. 4 Smokesticks.


Social Check DCs


Aline Kent, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Map Maker. She has slicked back golden hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Map Maker and found it very stressful. She ran away from her former home and has been making her living as a Map Maker for the past few years.

Motivation: Further expansion of business; and she is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful. Bonds: Criminal record, Military, Job. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Aline Kent, Female Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Seraphina Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is muscular with a powerful set of arms. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has dedicated herself to building a better village for her children.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Seraphina Wildcloak, Female Halfling Adept 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)11 (+0) 12 (+1)11 (+0)
Skills Athletics +1, History +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1000 cp.


Social Check DCs


Decarabia Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a green suit, black shirt, and tan tie. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise white. Her teeth are yellowed and unaligned.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She misses her home and complains about the freezing weather, even in summer.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.

Motivation: Many goblins want her driven away; and her religion dominates her actions

Flaws: Ugly, Sensitive. Bonds: Immigrant, Religious, Enemies. Occupation: Butcher

Voice: Soothing and warm

Attributes [hide]

Decarabia Sanctuary, Female Tiefling Fighter 1
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His long chestnut hair reaches down to his waist. His gray eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Disciplined, Philantrophist, Fighting. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Lance Carlisle, Male Human Monk 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp.


Social Check DCs

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