Eberk Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is knotted and matted. His eyes are hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 290 gp.
Margery Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears dark leathers with embroidery. Her red hair is smooth and relatively long. Her eyes are a pleasant brown.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is lazy, self-centered, vain, and jealous.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Margery took refuge in the old dungeon and found the beat up spear and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has a crush on the local Carter.
Flaws: Shy, Selfish. Bonds: Nature, Has a crush. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Philomena Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is always cut to a buzz. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast island. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Goblin, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Banded agate (11 gp).
Oda Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and she perpetually has her dagger ready. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Oda is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their daughter. She worked as a Scribe, and she later adopted a second daughter.
Motivation: To unite with her sister; and doesn't want to be a scribe and was forced into it by her family
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Family. Occupation: Scribe
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Draconic, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Uncommon Weapon.
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