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NPC Generator

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Advanced [show]


Prosperine Guile, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears green leather gloves, a green jacket, and tight pants. She wears her silver hair down. Her face is scarred and worn.

Personality: Stoic and calm, she prefers to meditate than take action. The war was a terrible time for her, and Prosperine does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. In the meantime she has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: She feels kind of lost in life.

Ideals: Athletic, Disciplined. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Prosperine Guile, Female Tiefling Adept 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 10 (+0)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His fur is white and very short. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Ranger 2
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1700 sp.


Social Check DCs


Heward Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears brown painted combat armor at almost all times. He wears his brown hair up. He has several tiny ruby earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Shy, Selfish. Bonds: Rich. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Heward Kelsey, Male Human Ranger 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp. Brass mug with jade inlays (200 gp).


Social Check DCs


Fulbar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Sellsword profession.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Flaws: Racist, Mundane. Bonds: Rich, Attractive, Job. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Fulbar Jamjar, Male Halfling Monk 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 130 gp.


Social Check DCs


Tawna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'11" and dresses well, wearing white shirts, loose pants, and blazers most of the time. Her left leg appears badly burned and disfigured. Her chestnut hair is smooth and relatively long. Her eyes are likewise green.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She works hard and plays hard.

History: The child of northern immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Beggar for the past few years.

Motivation: Further expansion of business.

Flaws: Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Beggar

Voice: French accent

Attributes [hide]

Tawna Whispermouse, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp. Silver pearl (100 gp).


Social Check DCs

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