Alice Fidget, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman sports violet clothing, slightly heavier than average wear, and sports empty pouches on her belt. With wild brown hair. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with her god.
History: She served in the navy to pay for her family's outstanding loans. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a doctor and was forced into it by her family
Ideals: Opinionated. Flaws: Addict. Bonds: Religious, Military, Family. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Large well-done wool tapestry (300 gp).
Audhild Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is typically in her Sculptor uniform. Her hair is long and golden with streaks of brown, and is pulled back with small brown clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them
History: Audhild was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Sculptor.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new sculptor responsibilities is difficult
Ideals: Joker. Flaws: Insane, Shy. Bonds: Job, Attractive. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp. Freshwater pearl (10 gp).
Crampernap Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His brown hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Crampernap was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day
Bonds: Attractive, Job, Criminal record, Family, Rich. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Gilbert Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and an old rival family wants him found
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Emotional, Forgetful. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Baradad Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His left leg appears badly burned and disfigured. He wears a top hat to cover his moderate length black crest. His gold eyes peer out from beneath his top green hat.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Baradad reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Military. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp. 3 Thunderstones.
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