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Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with top hat, and a wedding ring on his left hand. His fur is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Emerald never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To end his boredom; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: In love, Nature. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Emerald Plume, Male Tabaxi Druid 2
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Quick Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown fur, when down, is lengthy. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She snorts whenever she laughs or is feeling confident. Quick enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Quick took refuge in the large cave and found the beat up flail and armor she uses now. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Poor, Nature. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Quick Of Ivory, Female Tabaxi Paladin 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Raam Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. This gold eyed northerner is not easily forgotten.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Barkeep, his father struggled to pay the bills. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Raam never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Marry his brother to traveling adventurers; and meet up once more with his childhood friend

Bonds: Poor, Attractive, Family, Adventurer, In love. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Raam Ennui, Male Tiefling Fighter 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Gurdis Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, brown cloak. Her auburn hair is lengthy and is close to two feet long. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a ruthless business woman, a trait she acquired from her father.

History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She's since become an addict/alcoholic.

Motivation: An old rival family wants her found; and her spouse's relatives view her with great suspicion

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Gurdis Torevir, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 gp. 1 Magnifying glass.


Social Check DCs


Hadwisa Blyth, Female Human [Permalink]

Personal [hide]

Description: A 5'8" western woman, she is wearing a perfectly clean shirt and pair of pants. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Hadwisa was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Revenge; and she is compelled to act according to her religious beliefs

Ideals: Joker. Bonds: Attractive, Poor, Religious, Enemies, Military. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Hadwisa Blyth, Female Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: Coral (120 gp). 1 Superior lock.


Social Check DCs

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