Pirithin Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his red hair in a flapper bob. His blue eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born at the edge of vast mountains. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and wants his loneliness to end
Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Family, Has a crush. Occupation: Butcher
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Medrash Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He prefers to wear flannel. Beneath his clothing is a huge mess of scar tissue. He keeps his copper crest in a pixie cut. His skin is flawless and his red eyes scan people very quickly.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.
History: Born in the south to a Servant, Medrash learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult.
Ideals: Artistic. Flaws: Shy. Bonds: Slave, Attractive, Job. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Ignan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1300 sp. Freshwater pearl (14 gp). Red garnet (80 gp). Hematite (14 gp). 1 Chain shirt.
Ermina Hamilton, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and has a large brown mantle and cape that has been intricately interwoven into her green robe. Her white hair is singed and shortened. She has gleaming, smiling violet eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to work out more often; and to reunite with her absent mother
Ideals: Athletic, Joker. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 4000 cp.
Findex Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her white crest is long and unkept. Her red eyes peer out from beneath her broad green hat.
Personality: Findex hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. A true patriot, Findex would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a Dilettante, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has passion for adventuring and risk.
Ideals: Artistic. Flaws: Ugly. Bonds: Military, Poor, Immigrant. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Masterwork Common Melee.
Quick Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a pastel cloak and cross-gartered grey stockings, he is not a threatening figure. His fur, while still mostly brown, has prominent grey streaks. He has a dull look in his green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Bonds: Adventurer, Mentor, Has a crush, Job. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!