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Advanced [show]


Fax Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy black suit. His brass crest is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Fax was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Dragonborn Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Fax Xephyrbahnor, Male Dragonborn Expert 4
Medium (6'4") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aura Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He typically wears pastel cloth garments or leather armor. His gray fur is still thick. His blue eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born in a small island village. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Ideals: Opinionated, Persistence. Bonds: Nature, Guardian, Slave. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Aura Of Ale, Male Tabaxi Ranger 3
Medium (6'10") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)13 (+1) 18 (+4)16 (+3)
Skills Nature +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He typically wears green cloth garments or leather armor. His gold crest is braided into rings. His red unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Sculptor mother left him crippled. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He is greedy; and sabotage a competitor

Flaws: Disease, Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Barbarian 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Chain shirt.


Social Check DCs


Andraste Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized tan coat. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Adventurer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid; and she would like to get married and retire

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Andraste Caphaxath, Female Elf Expert 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)11 (+0) 18 (+4)15 (+2)
Skills Deception +4, Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp.


Social Check DCs


Gunter Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the south to a Cartwright, Gunter learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Philantrophist. Bonds: Nature, Job. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Woods, Male Half-Elf Warlock 3
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp. 1 Tanglefoot bags. 8 Acid flasks. 3 Alchemist’s fire.


Social Check DCs

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